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What if there were games played in Notepad? In fact, I created a game called And yet it hurt. There are a few things that you need to know before you start, such as how to use 3D objects and how to code in a three-dimensional environment. While it is possible to create a 3D game in Notepad, it is not recommended for beginners. Notepad is a simple text editor that is included with Windows and is often used for coding.
To build/compile/test your code however, you will need to use the UnrealFrontend instead of the build buttons in Visual Studio.3D games are becoming increasingly popular as they provide a more immersive experience for players. Now while you don't get the fancy organizational features you'd get with something like nFringe, Notepad++ should suffice for your code making needs.
Save the newly improved userDefineLang.xml. If this is the second or more language you add, simply copy everything from the first file starting at to and paste it at the end of the userDefineLang.xml right before If this is the first userdefined language you are adding, copy/paste the entire first file (which you downloaded) into the userDefineLang.xml, replacing all that was there. Open userDefineLang.xml with a text editor if it exists, if not, create a new file named userDefineLang.xml. Click start, run, (or hit Windows Key + R), and type (or paste in) %APPDATA%Notepad++ then click ok. Open the file with your favourite text editor (such as notepad++ or notepad). Download the user-defined language to your computer. These instructions are directly taken from the download page of Notepad++ (here) under the User Defined Language Files section. Download the UnrealScript Highlighter for Notepad++.
Download and Install Notepad++ (Listed under Binary Files). Prerequisites: UDK Acquiring The Software Notes: One of many ways to set up a development environment for UDK. Notes: A video-guided process of RTFM for Notepad++ Written Version Subject: Setting up a Notepad++ Environment This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.